There's a civil war chance ticker on the politics page.Įdit: Their leaders have particular likes and dislikes, usually some mixture of positive and negative things to your aims. ![]() I had one party secede but I don't know how I did it. Originally posted by 12Vader34:How can one cause a secession? I am playing as Rome and I want to become an Empire, which I think can only happen once the ruling party has above 65%, which can be done through secessions. I found the explanation of the politics system by Republic of Play helpful. I could be wrong, but I'm guessing that your secessionists had Praetorians because you're playing on Legendary (I'm playing on Normal.) The secessionist faction in my campaign only had ordinary Roman troops. You mentioned fighting troops of much higher quality. My first secession happened when I lost two regions as Rome - the risk of secession suddenly jumped from 0% to about 36% and a province broke away next turn. You can improve loyalty by acting in ways which the rival families like (for example, having a food surplus helps if they have the 'agriculturalist' trait, if I remember correctly) and by actions such as selecting 'secure loyalty' on the politics screen, using the 'loyalty' edict, promoting generals from the rival family (this will increase their gravitas and, over time, I believe this increases their influence.) I believe that playing on higher difficulty levels reduces the loyalty of rival families. If you hover over the traits of a rival family, you can see what will affect their loyalty. ![]() I believe that secession happens when the loyalty of a rival family drops very low, then a 'risk of secession' will appear on your politics screen.
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